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Endless space 2 manual combat
Endless space 2 manual combat







endless space 2 manual combat

Generally, know that your fighters and bombers will shoot the enemy 4 times. There are other interactions when enemy fighters/bombers are present, but they are undocumented. During the Medium and Short Range phases they will fire at their targets twice. Bombers and Fighters will spend the Long Range Phase moving to engage the enemy. Fighters will first target enemy fighters, then either enemy bombers or enemy ships. The damage they do is correctly described in the tooltips, Number of Ships * Shots * Damage per Shot. Kinetics are optimized for Short Range, Lasers for Medium Range, and Missiles for Long Range.īombers and fighters are new to Disharmony. Each of the traditional weapons (Kinetics, Lasers, and Missiles) has a version for each Range Phase, but are optimized for a particular Range Phase. Kinetics, Lasers, Missiles, and Bombers/Fighters. There is an accuracy penalty for weapons firing outside of their range, but some weapons function very, very well outside of their optimal "range". Also note that while the Combat Phases are labelled Long, Medium, and Short, this is merely a label. In 1.1.17 the number of salvos per phase was set by weapon (instead of by range). It takes one round for a weapon to fire and the weapon begins reloading the next round. Like Classic, Melee Range is often referred to as Short Range or (just) Melee.Įach Combat Phase has four rounds. Combat only occurs during the Long, Medium and Melee Range Phase. Like vanilla, there are five phases of combat in Disharmony. 5.2 Nose Breaker (The Ballistic Method).









Endless space 2 manual combat